Planet-f Overview
Planet-f was one of those games you'd find tucked away on a Flash portal in the late 2000s. It belonged to that specific era of simple, single-screen experiences built for a quick session. The game had a clean, almost minimalist look that felt typical for the time, focusing more on the interaction than on complex graphics.
You control a small, persistent planet with your mouse. Your only task is to click on it. Each click makes the planet grow incrementally, and with enough clicks, it levels up, changing its appearance and increasing its size cap. The core loop is straightforward: click, grow, level up, and repeat until you reach the maximum level. There's a tangible rhythm to the clicking, a quiet escalation as your planet slowly fills more of the screen. The difficulty isn't in challenge, but in the patient, repetitive action required to see the transformation through. It feels like a slow, deliberate act of cultivation.