Facial House Overview
Facial House was one of those odd little games that felt right at home in the Flash era. It came out in 2006, a time when you could find a game about almost anything with just a few clicks. The premise was straightforward, and it didn't try to be more than a simple, interactive diversion.
You control a stylized, floating hand with your mouse, and your job is to give facials to a series of clients. Each person sits in a chair, and you use different tools from a tray, like cream and a sponge, to cover their face. The main objective is to apply the products evenly and completely before time runs out. The mechanics involve clicking to grab an item, dragging it over the client's face, and watching the coverage spread; if you miss a spot, you have to go back. The pace starts relaxed but gets quicker as you advance, introducing more clients and stricter timing. It feels like a strange, methodical task of digital grooming, oddly satisfying in its repetitive precision.