Digital Angels: Summoner Saga 1 Overview
Digital Angels: Summoner Saga 1 was a game I played during the Flash era, a time when you could find a lot of experimental titles in your web browser. It was a turn-based RPG that felt distinct from many of its peers, focusing on strategic combat rather than exploration. I remember it being released around 2006, though the exact developer isn't widely known now. The game presented a fantasy world where magic and summoned creatures were central to the conflict.
You control a summoner, issuing commands to your creatures from a fixed position on the battlefield. Your main objective is to defeat waves of enemy units, primarily zombies, by selecting specific attacks for your angels each turn. The gameplay involves choosing actions like a standard strike or a special ability, then watching the results play out. You manage a limited pool of mana to cast these spells, which adds a layer of resource planning to each encounter. The pacing is deliberate, with each decision carrying weight, and the difficulty can spike if you don't manage your forces carefully. It feels like directing a small, magical squad in a series of tense, tactical duels.