Child Eater Overview
Child Eater was one of those strange, simple games that felt right at home in the Flash era. You'd find it on a site cluttered with other oddities, a quick distraction with a premise that was immediately clear from its title. It didn't try to be anything more than what it was.
You control a small, pixelated creature, moving it with your mouse across a sparse landscape. Your goal is straightforward: find and consume the babies scattered around the screen. The mechanics are basic. You click to make your character move, and you guide it over the stationary infants to 'eat' them. There's no real puzzle or complex strategy; it's a game of simple collection. The pace is slow, almost methodical, and the challenge comes more from the deliberate, slightly awkward movement than from any enemy or timer. It feels like a brief, peculiar task you complete more out of curiosity than engagement.